Apr 08, 2019 BattleField 5 FireStorm Game Introduction: “BattleField 5 FireStorm” is an upcoming battle of the Royale game mode, which has been presented in Battlefield V in the third phase war chapters, Try Bye By Fire.Game mode is being developed by criteria games in partnership with DICE. Battlefield 5 Firestorm’s destruction blows the roof off battle royales DICE’s new mode brings 64 players, four-person squads, and immense environmental destruction.
So there I am, dropping from a plane at terminal velocity, hands clenched as the icy ground screams towards my face, and it’s just another case of so far, so battle royale. We’ve all been through this so many times that if any of us ever did have to parachute into a warzone we’d probably start scrolling through Twitter on the way down. It’s ruined skydiving for a generation. So what does Battlefield V’s new battle royale mode, Firestorm, do about it?
Well, nothing when it comes to the all-too-familiar drop, but otherwise quite a lot. That’s the reason it’s taken this long to launch – four months and 16 days since Battlefield V’s November release date, to be precise. Developer Criterion wanted to get it right, and from a purely technical point, it has. Firestorm is a marvel. We’ve got 64 players here, all fighting across the biggest map in Battlefield V history – Halovy is ten times the size of previous title holder Hamada – without much of a compromise to visual quality. In fact, the environmental destruction is actually better than anything I’ve seen before from Battlefield V.
“We had to play with some of the values, technically,” Criterion producer Arthur Rohard tells us. “To present it simply, we moved the destruction meter up a bit. There’s a fragile element to buildings.” That’s putting it lightly.
Take my first encounter. I climb a loft and spot a squad of four from the window. Turns out they spotted me first and spray shots at the window. I go prone and keep my sights on the stairs. The next thing I know, the front of the house is gone and my ears are ringing. Seconds later, another rocket chomps through what remains of the roof, causing the floor to give way and plunging me down to the ground. The collateral damage here is unlike any other battle royale game.
The ring of fire that slowly encloses the battleground is also tremendously realised. Carving through wooden houses and leaving charred panels in its wake, the 50ft-high flaming wall is a looming fixture on the horizon – there’s little chance of forgetting to flee when the zone starts shrinking.
one thing we do differently is the stories being told through the world
As well as supreme destruction and gorgeous graphics, Firestorm finds a way to bring over two more elements the series is known for: teamwork and vehicles. These converge in ‘vehicle breakouts’. Here, two players team up to turn handles and open a pair of metal doors. Inside is a rare vehicle – a tank, for example. The risk is that it takes about 20 seconds to open, and there’s an alarm going off the whole time to alert other players.
![Battlefield Battlefield](/uploads/1/2/5/6/125604509/494631790.jpg)
Conquest mode makes a cameo, too. Come across a supply point and you can secure it for higher quality loot. Or, if you’re crafty, wait just outside of the zone for others to capture it, then gun them down. Indeed, as you’d expect from Battlefield, there’s an emphasis on teamwork. You can issue waypoints and highlight hostiles with a ping system, and revive teammates when they’re shot down. Criterion will patch in solo play further down the line.
There’ll be new vehicles and customisation options too, and Rohart even hints at a persistent story: “I would say that one thing we do differently is the stories being told through the world. As you explore you will see things changing. There’s a story that’s going to unfold over time.” This all makes Firestorm an effective stab at a crowded genre.
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With its immense destruction, teamplay focus, and optional objectives, Firestorm is battle royale done right. It’s unlikely to set the genre alight given the steep competition and asking price, but Criterion has successfully hammered Battlefield V into an enticing battle royale shape while introducing some refreshing new ideas.
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This week’s new unlockable weapon in Tides of War is the Battlefield 5 Boys AT Rifle, a powerful sniper intended to be used against vehicles. You can unlock this as part of the weekly Tides of War challenges, but the challenges for this week are particularly cruel and will take quite a lot of grinding and careful play to complete. However, from the gameplay we’ve seen so far the new Boys AT Rifle may well be worth the hard work.
As with all Battlefield 5 Tides of War challenges, don’t be alarmed if the challenges below seem to tricky to complete in a week, as you can buy the weapon later with Company Coins.
So how is the weapon itself? While you’ll need to go prone in order to ADS with it, it does have decent hip-fire accuracy and will kill an enemy with one shot within 100 metres. On top of that it deals a lot of damage to light armour and is even effective against tanks if you manage to land some shots on weak spots.
Battlefield 5 Boys AT Rifle challenges
So what will you need to do to grab this anti-material rifle for yourself? Below you’ll find the full list of challenges, just bear in mind that you don’t need to complete them all.
- Commandeered – 10,000 Chapter XP
As a squad earn 1000 score using civilian vehicles (Firestorm) or towable weapons (MP). - Let the Sunshine in – 10,000 Chapter XP
(Firestorm) As a squad, open a vehicle lockup in Firestorm. - Fireworks – 10,000 Chapter XP
(Firestorm) Inflict 300 damage using explosives in Firestorm. - Firepower Kill – 4,500 Chapter XP
Disable the turret of 1 enemy tank - Mobility Kill – 4,500 Chapter XP
Disable the engine of 1 enemy tank. - All Guns Forward – 10,000 Chapter XP
(Firestorm) As a squad kill 5 enemies using vehicles or stationary weapons in Firestorm. - Catastrophic Kill -10,000 Chapter XP
Destroy 1 enemy tank. - Gimme Something Good – 4,500 Chapter XP
(Firestorm) As a squad call in 1 vehicle reinforcements in Firestorm. - High Horse – 25,000 Chapter XP
Capture 3 objectives or resupply points while in a vehicle. - Moon Shot – 10,000 Chapter XP
Destroy an enemy aircraft using an AT cannon, Panzerfaust or PIAT. - Big Machines – 25,000 Chapter XP
As a squad, earn 3000 score using vehicles or stationary weapons. - (Optional) Mission Kill – 10,000 Chapter XP
Inflict 5 Part Disables on enemy vehicles using the Boys AT Rifle.
And there you have it. That first challenge is very nasty indeed, but once you’ve cleared it the rest aren’t too bad. Our advice is to enter a car in Firestorm just before the last 32, 16, and 8 player marks so you get all those points while in a vehicle.
Read more: Here is our list of the best multiplayer games on PC
With this new sniper you should finally have a decent way of fighting heavy armour as a recon expert, so no more begrudgingly spawning in with an anti-tank loadout.
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